Wayfarer Weapons
|
Parry |
Sever |
Stun |
Critical |
Reach |
1-Handed |
| Dagger |
X |
|
|
XXX |
|
X |
| Sai |
XX |
|
|
XX |
|
X |
| Sword |
XX |
X |
|
X |
|
X |
| Falchion |
|
XXX |
|
X |
|
X |
| Rapier |
XX |
|
|
XX |
|
X |
| 2H Sword |
X |
XX |
|
XX |
|
|
| Broadsword |
|
XXX |
|
XX |
|
|
| Axe |
|
XX |
|
XX |
|
X |
| 2H Axe |
|
XXX |
|
XX |
|
|
| Mace/Hammer |
|
|
XX |
XX |
|
X |
| 2H Hammer |
|
|
XXX |
XX |
|
|
| Polearm/Spear |
X |
|
|
XX |
XX |
|
| Battle scythe |
|
XXX |
|
|
XX |
|
| Staff |
XXX |
|
XX |
|
|
|
| Bladed Staff |
XXX |
X |
|
X |
|
|
| Bow |
|
|
|
XX |
XXX |
|
| Sling |
|
|
X |
|
XXX |
X |
| Shield |
XXX |
|
X |
|
|
X |
Parry: can block attacks and has better disarming ability (except for shields)
Sever: chance to reduce damage / movement speed
Stun: stunned creatures have very low dodge and act every other round
Critical: can cause a bleeding wound that continues to do damage
Reach: can reach two squares (always worth at least XX)
1-Handed: leaves a hand open for a shield / 2nd weapon
"X" indicates a multiplier value, from 0 to 3. This modifies the character's basic skill in that type of attack. One-handed weapons can be "dual-wielded" but they won't get any extra attacks until the skill level is pretty high.