A Partial Wayfarer To-Do List
NOW
- more npcs with unique behaviors
- monsters can push/swap with others
- actual item stats + costs, include reach weapons (polearms)
- magic equipment properties
- "combine items" command, ability to combine items with nearby objects (fountains, braziers) -- requires "dippable, flammable" flags
- fix max message length, set enter/return as "more" prompt
SOONER
- Ray effects (lightning, digging)
- 'identify' scroll, pseudo-iding of items in eq/inv (requires inv targeting)
- "throw" command, special throwing daggers etc.
- dual-wield skill
- ask before walking/running onto known traps
- npcs should check to see traps
- AI that doesn't charge into narrow spaces
- a clever npc type that can attack vulnerable areas, evade you, snipe you, gang up on you, and steal from you (Grablins?)
- Better sound library (doesn't block game)
- skill screen
- speech
- marquee'ing shop info?
- stacks of potions, scrolls, daggers, throwing axes?
- scroll of disarm traps?
- amulets of spell resistance
- drop items according to scent values of nearby grids (new nearestopen script) -- requires quick temp. scent generation (player drop could be done now)
- extra senses (you sense death, you smell a glormbeast) -- requires scent array
- empty bottles, refillable at fountains
- "shoot-past" skill
- "look" command?
- "tunnel" command
- random faces
- sort potions/wands/scrolls/rings/amulets by type
- thrown torchers/lamps light an area for a while
- lockpicking minigame, locked chests, keys
- flaming arrows, arrows passing through braziers, sticking in walls
- mutations
- newbie messages ("You have discovered your first item!" "You have found a trap! Press D to disarm it.")
- blood darkens and fades over time
- arrows that miss should keep going
- remove bootslot if both feet disabled
- fountains, pools, gardens, flowers, landscaping
- npcs appraise fight-or-flight on projected odds
- spell effect: 1-grid timed sparkles for healing, infravision, charm, etc.
- npc/item descriptions
- esp shows nearby thought bubbles when they occur (random chance)
- trail variables for projectiles
LATER
- grablins like shiny things.
- saved equipment sets, macros
- sprites fading in/out effect (sprite alpha variable)
- keep track of monsters below, transparent floors
- process lights with 1/4 grids?
- "junk" items (and possible uses)
- shop inventory turnover more gradual
- combine light heals into heals?
- wandering adventurers (talk, trade, purchase assistance)
- trading camps in dungeons?
- "sokoban" areas? or variation on that.
- cloak graphics?
- factions
- effect for fire / water tiles
- wilderness, roads, streams + rivers, elevation lines
- cool trail of transparent caster images (for Haste? Teleport? Dash?)
- alternate animations for variety?
- Remember gold box draconians...became bug zappers and then time bombs
- music-playing system for bards?
- outdoors: rain, cloud shadows, flowing water...
- druid spell: grow vine (uses "seeds" algorithm to draw Vchunks)
- ranger skill: track by smell (shows smell values)
- feat: continue through willpower at negative hp