6.6.10: Back on track. Fixed a bug that made fantasically negative sums of money appear briefly. New sound engine, fixed JOGL loading issues for some Windows users, and added long-awaited support for 64-bit Linux. More on the way.
10.13.09: Bugfix: could run out of memory because the saved levels weren't clearing on reset. Some "level freezing" behavior may have been linked to this, especially if it only appeared after a certain number of resets or stairs taken.
8.28.09: Inventory mode should be clearer, and contextual help is improved slightly. Updated alternate version. The download for Windows should now work.
8.23.09: "Ice storm" now freezes fountains.
8.22.09: New monster: shlimes (and their ichor)! Fixed messages exceeding message window, linebreaks in message history, and levitation effect in 3D. Fixed a bug that could prevent heirloom items from being passed down, if you created a character and died in one session.
8.17.09: Removed some unecessary code and released the framerate limit.
8.12.09: Upgraded to a new version of Processing, and finally there's a nice reassuring actually-certified certificate again!
8.10.09: The unwanted blending (text-fuzziness) should be going away with this update, but reports are still coming in...
8.4.09: New graphics code should be much faster. Fixed a problem recognizing the '=' (options) key on different keyboard layouts. Your character should no longer be invisible.
7.29.09: Fixed save bug: turns out the multithreaded autosave could cause a "race condition" when used with "R" (reset game). Basically, people were having parts or all of their characters reset, because the game was resetting before the save thread had completed its task, overwriting those variables...long story short, it should be fixed. Autosave can no longer be disabled.
7.11.09: Autosave is now multithreaded and should not block the game. If this doesn't create problems for anyone, I'll remove the "disable autosave" option soon.
6.23.09: Fixed message history bug: it may have some extra linebreaks now, but it won't crash the game.
6.14.09: New "large font" option. For typography geeks, the new font is "Shaston" from the Apple II: the most legible 8-pixel font ever, thanks to its hefty verticals.
6.13.09: Your options are now saved. Wands of "digging" changed to "wall-to-mud."
6.12.09: Added "heirloom" system so you can pass one item on to your next incarnation, if you die. Scrolls of "town portal" are now called "recall portal" to help clarify that they work from town as well as the dungeon. Fixed rampant "unharmed" messages, and a bug that let monsters attack you after you died. Fixed a problem with the fire key that made it a real pain to shoot twice in a row. Fixed dropped characters while logging in.
6.11.09: New monster relationships: warvelmaws hunt glormlings, who in turn follow glormbeasts, who protect them. Bugfixes (hopefully): music was having trouble loading on level changes, and very old characters weren't loading properly. Death/rebirth no longer brings you back to login, so it's clear that you keep your character name/password.
6.8.09: Shops always refer to items by their full (id'd) description.
6.7.09: Added a message log (P key).
6.4.09: Fixed huts in 2D (no more traces of 3D), so shop signs are visible.
6.3.09: First stages of the "id minigame" implemented -- the properties of wands, rings, amulets, potions, and scrolls will be obscure until tested. Removed equipment properly resets your damage / armor stats. Fixed a bug that would display items, bloodstains, etc. at the bottom of unshown pits. Prevented flames from "racing."
6.1.09: Fixed bugged wands that were discharging during normal attacks (and going below 0 charges). Skill output method improved.
5.29.09: "Almost dead" warning: red border flashes if your head or torso hit 20%. Disabled limbs will still be disabled when you load your game.
5.28.09: Minor fixes: shop display, intrinsic reset on death. Working on new monsters...
5.26.09: Townsfolk very rarely blunder into your town portals. Frozen monsters only attack every other round. Amulets of levitation now have an appropriate effect when donned / doffed while in / over a pit. Items no longer float on pits.
5.25.09: Added wands of fireball, ice storm, and miasma (and freezing / poison effects to go with them). Sell key no longer exits inventory. Special characters no longer allowed in name/password entry. Raised monster damage on lower levels, and lowered hp. Fights should be riskier and not unbearably long.
5.24.09: Better portal shimmer. Fixed freeze when turning autosave off and back on without saving options between. You should now fall into actual pits when you fail to disarm one. Fixed a map bug.
5.23.09: There's some new folk in town. Townsfolk. Added pits, amulets of levitation, amulets of light. Increased inventory space.
5.22.09: Meandering goats and drunks will still occasionally hit your town portals, but much less often. Removed misleading "sell this item" text for items not wanted by certain shops. Added option screen to reduce keymap clutter. Includes some new options: sound and gore.
5.21.09: Found the "infinite loop" in the script that counts message lines! Sheesh. Fixed. Selling should no longer freeze, and hopefully that was the cause of the other crash as well. Added minimap animation.
5.20.09: Status report ('S' key) now includes your skills. Fixed conflict between map mode and '\' key. Map is larger and more readable. Added a minimap option (Tab key). New midi code, hope it fixes the "hanging note" problem.
5.19.09: I may have fixed the "freezing while generating dungeon level" bug. We'll see. Traps are no longer found next to stairs. Portals now take you back to the correct level and will not trap you in rock.
5.18.09: Changed "Scroll of Town Portal" so that it works twice: back and forth. Autosave message behaves properly again.
5.17.09: Against my better judgement, you can now disable the autosave feature. Remember, no cheating! Sigh.
5.16.09: Improved dungeons (no more tangles of dead ends). Improved rendering code -- game should be a little smoother overall and a lot faster in 2D mode.
5.15.09: Unexplored areas now glow on the map. Fixed the "peaceful critters" lag. They can still move but they don't block the player turn. Thanks to everyone who helped track that down! Fixed a bug that let peaceful monsters swap with the player and land on another monster. The "you died" song stops when you reset.
5.14.09: Modified all the keypress commands -- they should be more responsive now. Characters restored while underground no longer start next to the stairs. Improved clarity in magically-mapped dungeons. New music. Tips added to help screen.
5.13.09: Rudimentary skill system implemented -- you can hone your attack, dodge, and trap disarming talents. Skill screen coming soon. "You are here" rings in map mode. Autosave is a little smarter and now gives you a "Autosaving..." message in the upper left. Capped monster life at lower levels so fights are still dangerous, but don't take forever. Fixed bugged warbows (one-handed now).
5.12.09: New: wands of lightning! Prices are low so get 'em before I fix that! Autosave happens only on an extended idle. Might help key responsiveness issue?
5.11.09: Some performance tweaks and better password encryption.
5.10.09: Increased earthquake damage.
5.8.09: Torch flames! Fixed a light source bug and some graphics glitches.
5.7.09: Saved characters start on the level they were last on. Equipped lamps / torches now have an effect. There will be rings of light and so forth to boost this further.
5.3.09: Took another shot at improving the movement timing, it's almost there. Fixed some bugs, including one that would leave a ghost of yourself blocking stairways when returning to a level.
4.30.09: Fixed some save bugs. If a character dies, they start over at the beginning. Text entry is less clunky. Fixed secret doors showing as floor on map. Monsters no longer "shudder" when moving, and the character movement rate for crawling is back.
4.29.09: New: save your characters to the server! Still a few bugs in the system. Your progress will be saved automatically. The speed glitch is all gone now, for real this time.
4.25.09: Monsters, traps, and items are now saved when you leave a level. Added a British English option. Shops sort their inventories. Made a number of interface and keypress tweaks, things should feel a little smoother. You can hold down a key to attack repeatedly (buttonmash combat). Trapped shadowcasters should fight back.
4.24.09: Added wands of digging. Scaled back monster toughness a bit. Moving onto "trapped" non-hostile creatures now lets you swap places. Illusionary walls are colored when discovered.
4.22.09: Speed glitched fixed! Relative-speed mechanics should now be the same on all machines. New download posted, and updates will be more frequent now that I'm not pulling my hair out over this.
4.21.09: Prices are even higher, rare things are rarer, and deeper levels aren't quite so full of monsters. Still working on the speed glitch - fierce!
4.15.09: Fixed weapon recognition so offhand weapons still show up when you get your main hand back.
4.14.09: I think the music bug is fixed -- Dies Irae would foul things up on the second play. New town music.
"Sumer Is Icumen In" was driving me insane. Lower levels have more monsters. Increased the difficulty curve a bit. Raised prices to be a bit more realistic. Added some plants to the town.
4.13.09: Added shop signs. Shops now restock (all) their items after a while. Fixed "sell" key bug, and improved the targeting keys.
4.12.09: Shops functional! Prices are fairly borked right now -- buy the cheap rings while you can...
4.11.09: Major bugfix: the life-regeneration of monsters was not capped, so everything tended to become a juggernaut. Whoops. Secret doors should no longer be found next to real doors. Fewer traps.
4.8.09: Sound added, midi reconfigured to work regardless of 'net connection. Monsters no longer become immortal+invisible (a la Obi-Wan) when they walk into a town portal.
4.7.09: New key: S for Status report. Help screen has a note about the "limb" / "vital area" health system. Map now shows tested fountain types. Levels are no longer repopulated when revisited (number of Npcs saved on exit). Raised chances of finding more powerful "out-of-level" items. Assorted bugfixes.
4.6.09: "Incredibly deadly Slithergadees" bug fixed. Damage reports now reflect your hit's success based on its potential.
4.4.09: Major monster nerfing -- battle is much easier. Added run modifier: shift key. Moves everything at double speed -- useful for getting across the dungeon fast, or exploring. BACK BY OVERWHELMING DEMAND: stairs. Whoops. Secret doors are no longer visible on map (until discovered). Random colors toned down a bit. Item drops now limited by level, with a small chance of out-of-level items.
4.3.09: Added rudimentary secret doors, which you can find by walking into them or by noticing that glormbeasts are coming out of the walls. Music on / off switch, by popular demand. Well of healing added to town (should be near the dungeon entrance). New monster: the Slithergadee. (Thanks to Chris Powell for sprites.)
4.2.09: MIDI WORKS! Thanks to
Fluffzilla for spending three hours (while at work, past midnight) helping me whip this thing into shape. Trounce, whomp, and thrash to "Carmina Burana" (if you ever make it to level 6). [edit: Now with stopping-when-you-quit!]
4.1.09: Sped up town roof rendering. Got rid of annoying visual artifacts in transparent walls. Made walls solid and eliminated some unnecessary offscreen rendering. Game should be faster!
3.31.09: Earthquake now damages and has a chance to bury your opponents, and leaves stairs alone. Scrolls and potions take no time to use if equipped. Added "disarm traps" key (D). Added teleport traps, scrolls of town portal and scrolls of teleport. Town portals can be used as traps, but they disappear when triggered. Fountains of healing are rarer. Fixed a bug that made all fountains poisonous on exiting a level. Limb colors change smoothly.
3.30.09: Escape key should no longer freeze the game. Added a safety feature to prevent accidental restarts.
3.29.09: Added Vi (Rogue) keyset support. (H: west, J: north, K: south, L: east, Y: NW, U: NE, B: SW, N: SE). If this makes no sense to you, you are in good health. "Help" key changed to '?'.
3.28.09: Added fountains of health and harm. Better items found on lower levels. Fixed "crash when equipping 2-handed weapon" bug, and ensured that disabled limbs can't equip. Fixed num-lock and caps-lock issues -- keys should now work all the time. (Caps lock can still cause errors on some keyboards -- best keep it off.) Letter 'Q' altered, tweaked battle balance in player's favor.
3.27.09: Shadowcasters added, starting at level 3. (Shadowcaster sprites thanks to Chris Powell.) Can't put rings back on when your hand has been disabled.
3.26.09: Fixed "restore limbs" scrolls, beefed up rings of evasion. You'll need 'em. Level 5 is, as a friend would say, "hell-realms Nine." Warvelmaws removed from level 1. Improved map.
3.25.09: Beware the Warvelmaw, my son: the jaws that bite, the claws that catch. (Warvelmaw sprites thanks to Chris Powell.) Disabled arms can no longer hold items. Attacks from behind (to the left or right) hit more often, but a good cloak can protect your back. Badly wounded monsters will flee. Blood is now even more disturbing.
3.24.09: Numpad movement added, improved time system, disabled legs slow you down, simplified inventory key system (hopefully), and Glormbeasts have babies.
3.23.09: New items: ring of evasion, ring of infravision, scroll of earthquake. Items stay dropped unless you pick them up again intentionally, new "do nothing" key, minimap color-coded, Glormbeasts get stronger as you descend (to simulate increasing difficulty, for now)
3.22.09: New items (including 2-handed weapons), several functional potions and scrolls, item names and attributes, smarter AI (hunts by smell), gore, multiple lightsources, infravision, simultaneous handling of multiple messages, character icon shows weapons held, ranged attacks (with bow + arrows), and limb health (head and torso are vital).
2.9.09: Project begins.
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